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Xpadder 5.3 no controller image
Xpadder 5.3 no controller image












xpadder 5.3 no controller image

#XPADDER 5.3 NO CONTROLLER IMAGE DOWNLOAD#

If you are unsure then get the 1.1 and 1.2 updates from the download section of the site. I would definitely go back through the Controls option within HyperHQ, You should Click on Set Joy ID first and then go through the other controls 1 by 1 making sure that it recognises each direction (Set it incorrectly then set it to the correct button/direction).Ĭheck you are running version 1.1.0 of HyperHQ and 1.2.0 of Hyperspin itself. I presume you have redefined your keys in Mame so that Joystick button x is Enter and Joystick button y is exit (If so and joystick controls in game then we can assume that the joystick is working correctly)ĭoes the joystick even move through the games list in hyperspin or does it completely ignore all commands that go through the GP-Wiz? In there under execution is Hyperlaunch or Normal, set this to normal. Run HyperHQ, in there you want to go to Wheel settings and bring up your Mame wheel. I think they should remove the options for using more then 1 key for exit in the joystick function of hyperhq You are right about 2 joystick buttons at the same time with AHK though, not sure why that is, Luckily as its only being used for exiting a front end any lag shouldn't be an issue. In a way I'm thankful that you made me check whether I was crazy or not, At least I know now that I don't have to put another button on my machine for exiting Hyperspin. I am unsure if it will work in conjunction with other emulators, but any emulator that uses Joystick commands should be fine. Please note I have only tested that this works with Mame, I have not tested with any other emulators. I can confirm in my testing with Mame that the credit button works as normal and it still works for exit with both credit buttons pressed together. You should now find that when holding down P1 credit and then Pressing P1 start sends an esc command to exit Menu/Hyperspin. You then right hand click on whichever button you have assigned as your P1 coin button (in my instance Button8) you need to change the option for set selector to Selects set 2 and choose the option for when held (you will get a little blue bar at the bottom of the button that says 2 with an arrow next to it), If you press the arcade button selected then you will see it changes to a 1 and that the selected set in bottom right will change to 2.Ĭhoose set 2 (bottom right) and click on whichever button you have assigned as your P1 start button (in my instance Button7) and set this to esc. (Which should be always as unless its a fight stick its not going to be removed). Save the Joystick setup and it will automatically load that when it detects the controller. I only set mine up for the player 1 side, not much point in setting up on both.

xpadder 5.3 no controller image

Run xpadder and create a joystick setup which I imagine will be much like mine, 1 joystick and 8 buttons. You should be able to find it at download.hr OK firstly you want a copy of xpadder 5.3 which was the last of the freeware versions of xpadder.

xpadder 5.3 no controller image

(here you go, this was the main part of it). It may be worth clearing the joystick settings and then inputting them again.ĭoes the game launch if you press enter on the keyboard? Are you using a multiwheel setup in hyperspin or just a single wheel. Make sure that you have turned off Hyperlaunch for Mame. That all seems a bit strange, if it is letting you select a wheel and back out of a wheel using the keys it should start the game.














Xpadder 5.3 no controller image